Getting started with Storyboard

What is Storyboard?

Storyboard Architecture

Typical Development Workflow

Storyboard Designer Environment

Creating A Storyboard Project

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Adding Content to your Application

Adding Content to your Application

Working with Events

Connecting Events to Actions

Using Variables to Create a Dynamic UI

Creating and Applying Animations

Simulating your Application

Remote Target Application Launch

Scripting with JavaScript

Scripting with Lua

What are C Callbacks?

Working with Design States

Working with Images

Working with Text

Working with Touch, Gestures, and User Input

Creating Lists and Tables

Working with Scrolling Content

OpenGL and 3D Rendering

Working with Audio and Video

Multi-File Application Development

Reusable Graphical Components

Working with Storyboard Lite Platforms

Collaboration and Team Development

Exporting and Running on your Embedded Target

Working with Mobile Platforms: Android and iOS

Sending and Receiving Data with Storyboard IO

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Optimizing Your Storyboard Application

Storyboard Performance Log Viewer

Extending Storyboard Functionality

Structuring Your Photoshop Import Content

Re-Importing Photoshop and Sketch Content

Storyboard Validator Perspective

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Storyboard Lua API

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Storyboard Lua Canvas API

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Storyboard Lua DOM Module

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Storyboard JavaScript API

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Storyboard JavaScript Canvas API

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Storyboard IO API

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Storyboard IO Wrapper API

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Previous versions of Storyboard

Storyboard Engine Plugin Options

Standard Event Definitions

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Linking the backend to the GUI via Storyboard IO

Plugin Specific Event Definitions

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MCU Documentation

Standard Action Definitions

Standard Render Extension Definitions

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Storyboard Engine Public API

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Release Notes

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Storyboard Licensing

Linking the backend to the GUI via Storyboard IO