Jamie Villeneuve
Comments
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Hello, The reason for those errors is because the Storyboard for Yocto Linux runtime is built using the fbdev (Framebuffer) driver backend for OpenGL ES 2.0 and the BSP likely does not have this su...
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Thanks, Garry. Good information.Everything is working fine now.Bob
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Hi Bob, The mechanism is just the same for the FreeRTOS platform as you use with Linux if you want to use a named channel but instead of specifying the channel name on the sbengine launcher command...
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Hi Garry, Yup, that was it. Thanks again! Bob
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Hi Bob, It is possible that you have not exported the Resource Header file exactly right when you are generating the sbengine_model.h file. Can you check the 'Bitmap Fonts' option on the Export Con...
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Hi, One thing I notice is that your script isn't setting up the LD_LIBRARY_PATH and SB_PLUGINS environment variables. I imagine this is the problem, you'll need to add runtime's lib path added to L...
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Hello,When speaking of framework bring up I assume you mean how to get the application to target. Storyboard Designer exports a data model of the UI and not code which needs to be compiled. Therefo...
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Hi parthmbhatt, I've taken a look at the .ai file you provided us with and there are a few different elements that cause content to merge when it's exported as a Photoshop file. I have put together...
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Thanks for the illustrator file. I'm going to go take a look at this and post a revised version that should export as a Photoshop file.
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Hi Conroy, I tried separating all the elements into different layers but that just made photoshop fuse everything into the same layer. I'm attaching the illustrator and Photoshop files here. we can...