Jamie Villeneuve
Articles
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How to configure an auto-boot launcher script for Raspberry Pi4
It can be useful for demos and applications to be configured so that they auto run the Storyboard application on boot. For the this example the autostart mechanism is best achieved using systemd o...
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sbio_add_event_callback
int sbio_add_event_callback( sbio_channel_handle_t *handle, const char *event_name, sbio_event_callback_t callback_function, void *user_data); Adds a callback to...
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canvas.clearRect
cavas.clearRect(x1, y1, x2, y2) Make transparent a rectangle defined by the bounding area of x1,y2 to x2,y2. Parameters: x1 The x position of the first corner y1 The y posi...
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sb.addEventListener
sb.addEventListener(event, target, callback) Add an event listener that will invoke a callback with the standard context object as its first argument. The target option can be used to specify a mo...
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Storyboard Validator
Validator is a solution for testing Storyboard developed user interfaces. The primary goal for Validator is to save developers time, Storyboard developers no longer need to hand code and design a ...
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Release Notes 7.2
New Features and Functionality Storyboard Designer An issue with conflict detection using the Git merge workflow has been fixed. Text alignment is respected during PSD import. Images are...
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How to configure keyboard and mouse input for a Raspberry Pi 4
It can be useful to have an external keyboard and mouse connected to a Raspberry Pi to use as input to drive the Storyboard application. I typically use a USB wireless mouse enumerates as both a m...
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Release Notes 8.1
New and Noteworthy Storyboard Designer Added the ability to import and re-import a Figma file into Designer Fixed an issue with selecting table controls from a drop down Fixed an issue ...
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Release Notes 7.2
New Features and Functionality Storyboard Designer An issue with conflict detection using the Git merge workflow has been fixed. Text alignment is respected during PSD import. Images are...
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sbio_create_receive_channel
int sbio_create_receive_channel( const char *channel_name, int flags, sbio_channel_handle_t **handle); Opens a Storyboard IO channel for receiving events. Note that this ...