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  3. OpenGL and 3D Rendering

OpenGL and 3D Rendering

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  • OpenGL and 3D Rendering
  • 3D Rendering Fundamentals
  • The Scene Graph and Transformations
  • Material Support
  • Animation and Variable Support
  • Mapping FBX Animation data into meaningful structures
  • Support for Animation Takes
  • Troubleshooting 3D Problems
  • Working with OpenGL Shaders, Transforms and Compressed Textures

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