
Garry Clarkson
Activity overview
Latest activity by Garry Clarkson-
Garry Clarkson commented, Posting a quick update to the Lua functions as I noticed different behaviour due to changes in handling of system commands. I also modified to return the first IP address listed by default ( other...
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Garry Clarkson commented, Hi Sahil, Are you able to share your Storyboard application project so we can take a look at what you have done and maybe debug it for you to figure where it is going wrong. I suspect that it may ...
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Garry Clarkson commented, Hi Sahil, What does your event handler in your model do when triggered by the 'load_screen' event? gre.set_value("target_sc", "Start")gre.send_event("load_screen") As mentioned in the support tick...
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Garry Clarkson created a post, How to discover the IP address of the device from Lua
I was asked recently to retrieve the local IP address(es) of the device which is running a Storyboard application from Lua so that it can be displayed. The topic has been touched on before and the ...
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Garry Clarkson created a post, Guidance on setting an appropriate task stack size for Storyboard on an MCU
I was asked by one of our customers how to scope and define the maximum size of Stack for the task that Storyboard will run? There were some follow-up questions and expansions that I wanted to shar...
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Garry Clarkson commented, Brett will hopefully be in touch later today with the details around the linker and memory map changes as a first step. In parallel we have also been working with Eliot on the steps for enabling th...
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Garry Clarkson commented, Hi Marc, I believe that your colleague Eliot is also engaging with us through a support ticket. We have undertaken a review of the memory map for you project and the SDRAM region where the binary f...
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Garry Clarkson commented, Hi Maxime, I am glad you found the resolution. Compiling lua scripts to byte-code will not only improve performance but also it strips the non-executable content such as comments from the script fi...
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Garry Clarkson created a post, Lua Cheat Sheet - examples of common syntax
Here is a quick drop of a cheat sheet for common Lua syntax and notations that we use during Storyboard training. Hopefully you find it useful LuaCheatSheet.lua : -- Lua Cheat Sheet for Programmers...
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Garry Clarkson commented, Hi Martin, the JS plugin environment is developed in the same way as the the Lua plugin. It is interpreted at runtime and based on the duktape framework (https://duktape.org/ ). The implementation ...