Storyboard 7.2 - Now Available
Storyboard Designer
- Text alignment is respected during PSD import.
- Images are converted to fills automatically during PSD/Sketch import.
- Rotated text is respected during PSD/Sketch import.
- Group visibility persists during Sketch import.
- Default font name matching for PSD import is improved.
- The Sketch import dialog has a better progress indication.
- The re-import diff viewer now applies x/y render extension deltas.
- Improved wrapped text calculations during PSD import.
- Improved name matching when names contain unnecessary whitespace during a PSD import.
- PSD import project naming is now consistent with the start screen name.
- Thumbnails for animation steps in the animation timeline include the right context if it’s a design state.
- The rate property in the animation step property UI is now disabled when it makes sense to do so.
- Fixed an issue with animation recorder variable binding in a specific case.
- Animation step dragged representation in the timeline is more consistent.
- Switching multiple animation steps to 'A specific value' no longer overrides them all with the same value.
- The editor has a new breadcrumb navigation widget.
- Group and table selection in the editor is more intuitive.
- Table cell-based animations are supported by the recorder and previewer.
- Layer instances xoffset and yoffset appear in the properties view.
- Animation steps resolve properly in a Design State context.
- Rich text and 3D model render extension changes are supported in the Standalone Comparator.
- An issue where component instances would not update properly from the template has been fixed.
- An issue with conflict detection using the Git merge workflow has been fixed.
- A couple of issues with the variables view have been fixed, resulting in more presentation and workflow consistency.
- Application resize now works with locked objects in the model.
- Toggling the 'Condensed GAPP Output' setting now dirties the resource export configuration, prompting a save.
- Cleared some memory leaks left behind by a GDE editor.
- Recording an animation now works with locked objects in the model.
- The Designer comparator now works with newest EGit versions.
- The component editor now has better mouse/drag interaction.
- Text along a path now renders properly with alpha in Designer.
Storyboard Engine
- UTF8 extended characters are supported in the engine.
- Text rotation is supported by the Dave2D render manager.
- Text along a path renders consistently between render managers.
- Text along a path renders consistently between Designer and Engine.
- Text along an arc follows the arc segment properly.
- Text spacing is consistent across text drawn on a curve.
- Text along a circle renders correctly for all render extension alignments.
- Text along a path now takes the circle rotation value into account.
- An event is generated following playback completion using the video render extension.
- Table resizes have been improved to be significantly less CPU intensive.
- Screen transitions occur without intermediate surface allocation. As a result, less memory is used, and animations run during a screen transition.
- Capture playback will ignore motion events without a press by default.
- 24 bit rendering is now fully supported across the board.
- Gestures no longer trigger inbound/outbound events.
- A clipping issue when doing a 3D rotation has been fixed.
- The malfunctioning image pool memory cap option has been fixed.
- Shaders are precompiled on OpenGL to improve loading times.
- A memory leak related to screen drag transitions has been fixed.
- A memory leak related to the gre.dump_resource() call has been fixed.
- OpenGL blending is correct when combining 3D rotation with the clearcolor option.
- Lua script initialization is consistent with expectation on VFS configurations.
- The simple video render extension will now log a message if the file cannot be played.
- Dave2D render manager now supports screen rotation.
- Improved the rendering of gradients.
Known Issues
- Text Vertical Alignment does not match between editor view and simulator
- When using gre.get_string_size, the 'width' parameter is required to use the 'data.spacing' option.
- Visible content not redrawn if layer has negative y_offset and scrolling is disabled
- Alpha value on Gradient Render Extension ignored if on top of black background
- Designer considers controls with the same name as duplicates even if on different screens, layers, groups
- Using the scale option on Wayland removes transparency
- Animation Preview does not show grd.hidden animation step change
- Formatting error in performance log graph view
- Confusing dialog when pressing simulate on a project with unsaved changes
- Refactoring a variable from the Variables view with Application Mode filter enabled doesn't do anything.
- Variables View does not show variables from multiple sources when multiselection is used.
- Rotated 9 patch looks different in GL/SW/Designer
- Underlines on curved text are incorrectly rendered
- Clicking into live edit for text render extensions dirties the GDE editor without having made any changes
- Backspace button should not delete items in GDE Model Editor
- Scaling a PSD file that has rotated text in it will cause the rotation to be ignored on import
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