Precompiled LUA scripts to byte-code

Does sbengine support pre-compiled (byte-coded) LUA scripts or are they JIT compiled on every script/method call back?



1 comment
  • Hello,

    You can pre-compile the Lua scripts to bytecode and this should work just fine as long as where you are compiling (presumably using luac) them matches the endian and machine size as the platform you plan to target.

    We are working to include a pre-compilation option as part of the next Storyboard release. For now, you will be required to build luac yourself from the Lua 5.1 source distribution.



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