Is it normal that comments in lua script end up using memory of my mcu?
The flash memory of my client project is at 99%, so we are looking at what is using it and we noticed that comments in the lua script impact the flash memory.
Is this normal?
Is there an option in storyboard that would help us or do you have any suggestion?
Thanks,
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I found this post and it solved my issue : https://support.cranksoftware.com/hc/en-us/community/posts/360043303692-Precompiled-LUA-scripts-to-byte-code
Thanks,
Hi Maxime,
I am glad you found the resolution. Compiling lua scripts to byte-code will not only improve performance but also it strips the non-executable content such as comments from the script file otherwise they will be treated as-is namely a plain ascii content file.
Jamie has responded on your other similar thread with the same guidance for completeness.
Thanks,
Garry
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