Table Scrolling Issues
Platform: Storyboard 7.2, Windows
in our application we have a table the will be filled by LUA depending on the application state.
There it is possible that we have 20 rows in that table or only 1 and we need to enable scrolling.
That works fine in case that we add more rows to the table as we can display. Than we can sroll downward.
But, if the have scrolled down a bit, than refill the table with only one row, this row is not display.
During the refill we set the grd_yoffset to 0, but that does not have the correct effect.
It's also strange that when the table has only 1 row the scrolling "bounce-effect" cannot be triggered, only once we have 2 rows we can trigger the scrolling effect.
If we "pause" the program in the debugger we can query the values and see that grd_yoffset is indeed 0 and scrolling is enabled, but it does nor work.
Also, "manually" trying to scroll up does not work.
If the state of the application changes and we add a 2nd row to that table, now both rows are visible and we can see that scrolling is enabled because of the "bounce" effect.
We alos try forcing a screen redraw -> not effect.