Embedded systems with graphical displays require a way to display texts in a way that generates graphics and texts as rapidly as possible. When and where should you use bitmaps, or engine rendered graphics. What are the performance limitations you need to consider of these types? Which font types are better suited for MCUs and MPUs? When should a rendering engine be used? Your choice will determine the performance quality of your touchscreen display. Thomas Fletcher, VP R&D at Crank, provides his best practices, do’s and don'ts on all things related to font choice on your next embedded system.