TABLE

TABLE is the class for Lua objects that represent Storyboard table model objects. TABLE extends CONTROL so objects of this type can also invoke all the functions of CONTROL and DOMOBJECT. In Lua, this class is called gredom#tablecontrol.

TABLE:get_rows

TABLE:get_rows()

Get the value of grd_rows for this table.

Returns: The grd_rows value of this table

TABLE:get_cols

TABLE:get_cols()

TABLE:cell_key

TABLE:cell_key(
    row,
    col,
    name
)

Get a fully qualified key from a name that is relative to the TABLE object. This function does not ensure that the fully qualified key is valid. Equivalent to:

string.format("%s.%d.%d.%s, TABLE:get_name(), row, col, name)

Parameters: row The row col The column name A string containing a relative key, to be fully qualified in the context of this TABLE Returns: A fully qualified string.

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