Material Support

We support the following attributes for a material applied to a section of geometry:

  • Ambient color

  • Diffuse color

  • Specular color (and a specular exponent)

  • Emissive color

  • Alpha (transparency, 0.0 completely transparent, 1.0 completely opaque)

We also support a diffuse texture map, which is currently used as a texture source for both diffuse and ambient color.

We store the following additional information, but do not have any support for rendering at this time:

  • Reflectivity coefficient

  • Separate ambient map

  • Specular map

  • Emissive map

  • Bump map

  • Normal map

  • Reflection map (expected to take the form of plane, cube or spherical mapping of reflection information)

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